What will tomorrow’s quantum-powered culture sector look like, and how do we get there?
Hear from the insiders driving innovation in the sector and consider the challenges and potentials that quantum ideas and emerging quantum technologies hold for our cultural landscape.
Featuring creatives specialising in gaming, music and the visual arts, conversation will explore questions of access, translation between disciplines, and how artists can meaningfully shape the direction of these tools.
Chair – Professor Sarah Atkinson, King’s College London
Specialist in creative industries and technology, with senior academic roles at the University of Brighton and beyond. Sarah has secured major international research funding and is co-editor of Convergence: The International Journal of Research into New Media Technologies.
João S. Ferreira – Quantum Application Developer, Moth
Physicist and PhD graduate from University of Geneva developing quantum tools for artists and game developers. Creator of the quantum-themed board game |Hop>, he bridges quantum theory, technology, and creative practice.
Ilā – Artist, Producer, Vocalist
Interdisciplinary artist working across quantum computer music, AI, and voice, with releases including Quantum Computer Music (2025). Co-founder of London Contemporary Voices, collaborating with Grammy-winning artists and presenting research at leading international universities.
Hannah Andrews – Program Manager, Google Arts & Culture
Former Director of Digital Innovation in Arts at the British Council, leading global arts and technology initiatives across 45+ countries. Contributor to UNESCO’s International Year of Quantum Arts & Culture and founding member of Utrecht University’s Inclusive AI Lab.
Venue: Science Gallery London, Great Maze Pond.